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Vamshi Jandhyala

Books ·HTML edition

Solving Puzzles through Mathematical Programming

Non-Japanese puzzles under constraint-programming solvers

60 chapters · About the book

  1. 1 The Fish Puzzle
  2. 2 The Calendar Puzzle
  3. 3 The Praxis Rhombus
  4. 4 The Bedlam Cube
  5. 5 Instant Insanity
  6. 6 Drive Ya Nuts
  7. 7 Ostomachion
  8. 8 Langford’s Problem
  9. 9 Conway’s Quintomino
  10. 10 Dobble
  11. 11 Bug Byte
  12. 12 Monkey, Cat, and Dog
  13. 13 The Prime Circle
  14. 14 Rolling Cubes
  15. 15 The Riddle of the Pilgrims
  16. 16 Queens on the Chessboard
  17. 17 Knights, Knaves, and the Lady
  18. 18 Chain Reaction
  19. 19 Euler’s Officers
  20. 20 Fillomino
  21. 21 Verbal Arithmetic and Mastermind
  22. 22 Minesweeper
  23. 23 Nim
  24. 24 Battleship
  25. 25 Peg Solitaire
  26. 26 Tank Attack
  27. 27 The Tokyo Elevator
  28. 28 Shasha’s Shifty Witnesses
  29. 29 The Gunport Problem
  30. 30 Brushing the Court Lines
  31. 31 The Knights Exchange
  32. 32 Snake Eggs
  33. 33 The League Table
  34. 34 The Card Trick
  35. 35 The Logic Grid
  36. 36 Five Pat Hands
  37. 37 Tennis Mixed Doubles
  38. 38 Lights Out
  39. 39 The Dogs of the Round Table
  40. 40 The Counterfeit Coin
  41. 41 Three Set Pieces
  42. 42 Gridspeed
  43. 43 Fairground Attractions
  44. 44 Alien Tiles
  45. 45 The Fractions Puzzle
  46. 46 The Four Strongest
  47. 47 Wijuko and ABC Logic
  48. 48 Thermometer Puzzles
  49. 49 Flow Free
  50. 50 Three More from the Phone
  51. 51 Logic Made Linear
  52. 52 The Degree Is the Data
  53. 53 Starbattle
  54. 54 Kakurasu
  55. 55 Reading the Rule
  56. 56 The Apex
  57. 57 Fantasy OR
  58. 58 Integer Poetry
  59. 59 The Colour Fairies
  60. 60 Chess Avoidance