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Vamshi Jandhyala

Books ·HTML edition

Solving Puzzles through Mathematical Programming

Non-Japanese puzzles under constraint-programming solvers

59 chapters · About the book

  1. 1 The Fish Puzzle
  2. 2 The Calendar Puzzle
  3. 3 The Praxis Rhombus
  4. 4 The Bedlam Cube
  5. 5 Instant Insanity
  6. 6 Drive Ya Nuts
  7. 7 Ostomachion
  8. 8 Langford’s Problem
  9. 9 Conway’s Quintomino
  10. 10 Dobble
  11. 11 Monkey, Cat, and Dog
  12. 12 The Prime Circle
  13. 13 Rolling Cubes
  14. 14 The Riddle of the Pilgrims
  15. 15 Queens on the Chessboard
  16. 16 Knights, Knaves, and the Lady
  17. 17 Chain Reaction
  18. 18 Euler’s Officers
  19. 19 Fillomino
  20. 20 Verbal Arithmetic and Mastermind
  21. 21 Minesweeper
  22. 22 Nim
  23. 23 Battleship
  24. 24 Peg Solitaire
  25. 25 Tank Attack
  26. 26 The Tokyo Elevator
  27. 27 Shasha’s Shifty Witnesses
  28. 28 The Gunport Problem
  29. 29 Brushing the Court Lines
  30. 30 The Knights Exchange
  31. 31 Snake Eggs
  32. 32 The League Table
  33. 33 The Card Trick
  34. 34 The Logic Grid
  35. 35 Five Pat Hands
  36. 36 Tennis Mixed Doubles
  37. 37 Lights Out
  38. 38 The Dogs of the Round Table
  39. 39 The Counterfeit Coin
  40. 40 Three Set Pieces
  41. 41 Gridspeed
  42. 42 Fairground Attractions
  43. 43 Alien Tiles
  44. 44 The Fractions Puzzle
  45. 45 The Four Strongest
  46. 46 Wijuko and ABC Logic
  47. 47 Thermometer Puzzles
  48. 48 Flow Free
  49. 49 Three More from the Phone
  50. 50 Logic Made Linear
  51. 51 The Degree Is the Data
  52. 52 Starbattle
  53. 53 Kakurasu
  54. 54 Reading the Rule
  55. 55 The Apex
  56. 56 Fantasy OR
  57. 57 Integer Poetry
  58. 58 The Colour Fairies
  59. 59 Chess Avoidance