Books ·HTML edition
Solving Puzzles through Mathematical Programming
Non-Japanese puzzles under constraint-programming solvers
59 chapters · About the book
- 1 The Fish Puzzle
- 2 The Calendar Puzzle
- 3 The Praxis Rhombus
- 4 The Bedlam Cube
- 5 Instant Insanity
- 6 Drive Ya Nuts
- 7 Ostomachion
- 8 Langford’s Problem
- 9 Conway’s Quintomino
- 10 Dobble
- 11 Monkey, Cat, and Dog
- 12 The Prime Circle
- 13 Rolling Cubes
- 14 The Riddle of the Pilgrims
- 15 Queens on the Chessboard
- 16 Knights, Knaves, and the Lady
- 17 Chain Reaction
- 18 Euler’s Officers
- 19 Fillomino
- 20 Verbal Arithmetic and Mastermind
- 21 Minesweeper
- 22 Nim
- 23 Battleship
- 24 Peg Solitaire
- 25 Tank Attack
- 26 The Tokyo Elevator
- 27 Shasha’s Shifty Witnesses
- 28 The Gunport Problem
- 29 Brushing the Court Lines
- 30 The Knights Exchange
- 31 Snake Eggs
- 32 The League Table
- 33 The Card Trick
- 34 The Logic Grid
- 35 Five Pat Hands
- 36 Tennis Mixed Doubles
- 37 Lights Out
- 38 The Dogs of the Round Table
- 39 The Counterfeit Coin
- 40 Three Set Pieces
- 41 Gridspeed
- 42 Fairground Attractions
- 43 Alien Tiles
- 44 The Fractions Puzzle
- 45 The Four Strongest
- 46 Wijuko and ABC Logic
- 47 Thermometer Puzzles
- 48 Flow Free
- 49 Three More from the Phone
- 50 Logic Made Linear
- 51 The Degree Is the Data
- 52 Starbattle
- 53 Kakurasu
- 54 Reading the Rule
- 55 The Apex
- 56 Fantasy OR
- 57 Integer Poetry
- 58 The Colour Fairies
- 59 Chess Avoidance