Books ·HTML edition
Solving Puzzles through Mathematical Programming
Non-Japanese puzzles under constraint-programming solvers
60 chapters · About the book
- 1 The Fish Puzzle
- 2 The Calendar Puzzle
- 3 The Praxis Rhombus
- 4 The Bedlam Cube
- 5 Instant Insanity
- 6 Drive Ya Nuts
- 7 Ostomachion
- 8 Langford’s Problem
- 9 Conway’s Quintomino
- 10 Dobble
- 11 Bug Byte
- 12 Monkey, Cat, and Dog
- 13 The Prime Circle
- 14 Rolling Cubes
- 15 The Riddle of the Pilgrims
- 16 Queens on the Chessboard
- 17 Knights, Knaves, and the Lady
- 18 Chain Reaction
- 19 Euler’s Officers
- 20 Fillomino
- 21 Verbal Arithmetic and Mastermind
- 22 Minesweeper
- 23 Nim
- 24 Battleship
- 25 Peg Solitaire
- 26 Tank Attack
- 27 The Tokyo Elevator
- 28 Shasha’s Shifty Witnesses
- 29 The Gunport Problem
- 30 Brushing the Court Lines
- 31 The Knights Exchange
- 32 Snake Eggs
- 33 The League Table
- 34 The Card Trick
- 35 The Logic Grid
- 36 Five Pat Hands
- 37 Tennis Mixed Doubles
- 38 Lights Out
- 39 The Dogs of the Round Table
- 40 The Counterfeit Coin
- 41 Three Set Pieces
- 42 Gridspeed
- 43 Fairground Attractions
- 44 Alien Tiles
- 45 The Fractions Puzzle
- 46 The Four Strongest
- 47 Wijuko and ABC Logic
- 48 Thermometer Puzzles
- 49 Flow Free
- 50 Three More from the Phone
- 51 Logic Made Linear
- 52 The Degree Is the Data
- 53 Starbattle
- 54 Kakurasu
- 55 Reading the Rule
- 56 The Apex
- 57 Fantasy OR
- 58 Integer Poetry
- 59 The Colour Fairies
- 60 Chess Avoidance