Introduction
The Jumping Julia Maze from the amazing Julia Robinson Maths Festival is an intriguing puzzle where players must navigate from a starting position to a goal by making jumps based on numbers in a grid. In this post, we’ll break down the problem and implement a solution using Python, NetworkX, and Matplotlib.
Problem Description
Solution Approach
1. Graph Representation
The key insight is to model this as a graph problem:
- Each square in the grid becomes a node.
- Valid jumps become directed edges between nodes.
- Finding a solution becomes a shortest path problem.
Why a graph?
- Natural representation of connected positions.
- Well-established algorithms for path finding.
- Easy visualization capabilities.
2. Implementation Components
a. The JumpingMaze Class
class JumpingMaze:
def __init__(self, grid):
self.grid = np.array(grid)
self.rows, self.cols = self.grid.shape
self.G = self._create_graph()
b. Graph Creation
The critical part is creating edges for valid jumps:
def _create_graph(self):
G = nx.DiGraph()
# Add nodes
for i in range(self.rows):
for j in range(self.cols):
G.add_node((i, j), pos=(j, -i))
# Add edges for valid jumps
for i in range(self.rows):
for j in range(self.cols):
jumps = self.grid[i, j]
if jumps == 0: # Skip goal node
continue
# Horizontal jumps
for dx in [-jumps, jumps]:
new_j = j + dx
if 0 <= new_j < self.cols:
G.add_edge((i, j), (i, new_j))
# Vertical jumps
for dy in [-jumps, jumps]:
new_i = i + dy
if 0 <= new_i < self.rows:
G.add_edge((i, j), (new_i, j))
Key Points:
- Each node is represented by its (row, col) coordinates.
- Edges are only created for exact jump distances.
- The goal node (0 value) doesn’t need outgoing edges.
3. Finding the Solution
We use NetworkX’s shortest_path algorithm:
def find_solution(self, start=(0, 0)):
goal = (self.rows - 1, self.cols - 1)
try:
return nx.shortest_path(self.G, start, goal)
except nx.NetworkXNoPath:
return None
This efficiently finds:
- The shortest sequence of jumps to reach the goal.
- Or determines that no solution exists.
4. Visualizing the solution
Our visualization includes several key features:
Node colors:
- Light blue for regular squares.
- Light green for squares in the solution path.
Arrows:
- Gray curved arrows for all possible jumps.
- Bold red curved arrows for the solution path.
Labels:
- Grid numbers in each square.
- Sequential numbers for solution steps.
- Special labels for Start and Goal.
How to Use the Solution
- Create your grid:
grid = [
[3, 2, 2, 1],
[3, 2, 1, 3],
[1, 1, 1, 1],
[1, 3, 1, 0]
]
- Initialize the maze:
maze = JumpingMaze(grid)
- Find and visualize the solution:
path = maze.find_solution()
if path:
maze.visualize(path)
else:
print("No solution exists!")
A hard maze example
Here is a hard maze along with the solution:
Conclusion
The Jumping Julia Maze demonstrates how graph theory can elegantly solve path-finding puzzles. By converting the grid into a graph, we can leverage existing algorithms to find solutions efficiently and create clear visualizations to understand the path.